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The Island Of Gunatics... Choose your destiny.

3962 Views 26 Replies 11 Participants Last post by  brucelee
The government has introduced a new program that allows victims families to choose punishment to the person that has committed a crime punishable by death.

This program has an option that allows the families to choose an option where the criminal will join a team of nine other prisoners in the same circumstances to deploy to an uninhabited island somewhere in the pacific. The island is twelve square miles and has mountains, fresh water, jungles, and everything else a tropical island would have. These prisoners are not sent to this island for their own benefit, they are sent there to be hunted. Here is how the program works.

The prisoners are sent to this island with supplies that allow them to survive for well over a month. They are given rough maps as to where everything is. They are equipped with decent hiking boots, and standard civilian clothing. They are armed with knives and slingshots which are used for hunting, and also for protection. Their supplies are pretty limited in any case.

They are given a 15 day head start on you, which allows them to prepare for the hunt. They are given very basic intelligence as to what is going to happen. They can work as teams, or they can work as individuals, there are no rules. The island has two safety zones which are about the size of a one car garage. These safety zones are VERY difficult to find, and are very difficult to get to physically. The prisoners will be given maps 1 hour prior to the hunt from helicopters that will drop them off at a pre-determined date/time so that way the prisoners will all have to start from the same spot and have a 1 hour head start to run.


Your mission is to hunt these prisoners down at all costs. You have a team of 10 people with you. You can decide to work as teams, one big team, or work individually, it's all up to you. There are NO rules other than you cannot kill the prisoners when they are in the safe zones. Other than that, it's free reign.
If they do make it to the safety zone, they get a second chance and go back to prison and are rewarded with life in prison.

They have a 15 day head start on you, they know the island better than you, and possibly have made booby traps, so you have to be careful. You can bring ANY supplies you want. You have to remember that you're going to be mobile so you don't want TOO much gear. There are no roads and everything is overgrown, so you'll be on foot. For every prisoner you kill, you are awarded $50 million dollars, tax free.

Knowing what you know, what would you do? What would be your strategy? What sort of supplies would you bring? What sort of firearms/ammo would you be shooting. Night Vision, scopes, lasers, range finders, etc are ALL free for you to use. You can basically use anything that exists on Earth. What would you do, fellow Gunatics? :twisted:

LETS HEAR IT!
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I'd blow off the scheduled start time entirely, assuming the hunt starts during daylight. No point traipsing around the island getting sunburned.

Later on, under cover of darkness, my team of 10 would land on the island as stealthily as possible. We'd avoid obvious beachheads such as natural harbors, river mouths and such. Conversely, we'd avoid exposing ourselves by scaling a sheer cliff overlooking the ocean. The main thing is to be low profile, that's all.

The team sticks together on the first night. Each person has helmet or goggle mounted thermal IR and a standard assortment of gear, but is limited to ~70 lbs per person max. Gear that's not being transported personally needs to be cached SECURELY and kept under guard at all times. The risk of the prisoners gaining access to modern equipment outweighs the benefit of bringing tons of shit.

So, on the first night the team moves inland and conceals itself. It's not a race to explore the island, and preferably you DON'T want to bump into any prisoners on the first night. The team conceals itself thoroughly and caches their gear inside a perimeter. One squad concerns itself with the concealment location, setting up lightweight motion sensors or wireless CCTV hidden in the vegetation.

The second squad deploys am RQ-11 UAV with thermal imaging. From a concealed location AWAY from the main hide, the UAV operator climbs out over the ocean until the UAV is inaudible, then conducts a thermal survey of the island for warm bodies. If any footpaths or interesting structures are visible, they're noted as well. UAV activity ceases before dawn and the survey squad retires to the concealment location.

During daylight hours of day 1, the team lays low with 3-4 members on watch at all times. The team continues to hide after sunset until approximately midnight.

Day 2: The team splits into 3 squads: a 4-man hunter/killer group, a 4-man group to guard the concealment location, and 2 more for the UAV team. All have radio contact with each other.

If warm bodies were sighted on the first night, the hunter/killer squad should already have a general plan. The UAV squad performs a second thermal survey of the island and updates the hunter/killer squad as necessary.

Before sunrise, the whole team returns to the hide. Lather, rinse, repeat.
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Oh yeah, the safe zones.

If a prisoner is caught in one, you stall him for a while as if it's a mexican standoff. "You step outside that imaginary box and you're dead!"

Meanwhile, a concealed sniper team moves to view the safe zone from some distance away, remaining under cover.

After the mexican standoff starts getting stale, that hunter feigns frustration and withdraws completely. After that, it's only a matter of time until the prisoner gets thirsty or hungry and steps outside the magic box.
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